﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StartProcedure : IProcedure
{
    public UIManager_New controller;

    public StartProcedure()
    {
        //controller = GameObject.FindGameObjectWithTag("Controller").GetComponent<>();

    }
    public void OnEnter()
    {
        UIManager_New.Instance.C_Start_UI.gameObject.SetActive(true);

    }

    public void OnExit()
    {
        Debug.Log("kokkokoko");
    }

    public void OnUpdate()
    {

    }
}